Author: oprea_alex

June 28, 2018 oprea_alex No comments exist

Out for Monsters May-June 2018 Overview 2D Action Shooter Platformer ✔ Companion AI ✔ 2D Character Controller ✔ 2D A* Pathfinding ✔ Observer Design Pattern ✔ Data Orientented Design Complex Enemy AI The enemies have complex AI behavior including a pluggable state machine and A* Pathfinding. The state machine is based on scriptable objects and…

December 17, 2017 oprea_alex No comments exist

Online Pixel RPG September 2017 Overview Engaging 2D Online Pixel RPG ✔ Multiplayer ✔ 2D Character Controller ✔ Abilites and projectiles ✔ Scoring System & UI ✔ Synced Animation and states. Character Controller The player can select one of the 4 colors in the lobby and he will get the corresponding player controller. He can…

December 17, 2017 oprea_alex No comments exist

Testing Grounds August 2017 Gameplay Overview C++ Survival First Person Shooter ✔ Animation Blueprints ✔ AI Complex Behavior Tree ✔ Procedural Generation & Pooling Enemy AI The Enemy have a complex Behavior tree who handles their actions. They are paroling around choosing their next way point with and EQS system, allowing them to choose the…

December 17, 2017 oprea_alex No comments exist

Battle Tank July 2017 Gameplay Overview First Unreal C++ project ✔ Xbox Controller Support ✔ Ammo system ✔ AI + Path finding override ✔ C++ Unreal classes extension Particule System The projectiles are spawnned with a smoke particule with a shockwave leaving a trail behinde. On Impact the projectile explodes dealing AOE Damage and impacting…

December 17, 2017 oprea_alex No comments exist

Rayuwa May – June 2017 Gameplay Overview Strategy RTS-RTT game for Ubisoft’s Gamecelerator 4.0. ✔ Units Management ✔ States + AI ✔ Simple Shop + Level Unlocks ✔ Animation events Unit States Our team went with a complex States system to allow the player to transition his input as clean and simple as possible. A…

December 17, 2017 oprea_alex No comments exist

Project – Lost Path April –  2017 Overview Download Study project for 3rd person controller, simple AI system and questing system. ✔Inventory system ✔3rd Person controller with jump, attacks and attack chain. ✔Complex enemy behaviour with states ✔Questing system ✔Cut scene system Character Controller The whole goal of the project was to achieve a character…

December 17, 2017 oprea_alex No comments exist

Her Wish Oct – Nov 2016 GreenLight Trailer Overview This was my first indie project. We created a horror-puzzle game. ✔Inventory system ✔Different interactions and events ✔complex enemy behaviour My Part I took care of the invetory and objects interraction. I created an inventory system for the player so he can pick up objects, scroll…

December 17, 2017 oprea_alex No comments exist

Crazy Kitchen Cat January 2017 Speed Video Gameplay App Store Google Play Overview Speed Video In this project I used multiple techniques I’ve learned to deliver the best system I could: ✔Using the new Unity animation system. ✔Setting up the Unity Nav Mesh for more productivity in creating levels. ✔Serialization for data persistence between uses. Specific…

December 17, 2017 oprea_alex No comments exist

CirClick December 2016 Gameplay Goolge Play App Store Overview This project was more like an introduction for me for the 2D fetaures Unity provides. In this project I had the opportunity to use: ✔ Serilaziation (Binary) ✔ 2D Physics and Colliders ✔ Coroutines ✔ Monetization system with Shop Randomness Mechanics are pretty easy in this…

December 17, 2017 oprea_alex No comments exist

Rescue OPS March 2017 Google Play App Store Gameplay Overview This project was based on the user experience. He can change multiple features. In this project I used the following: ✔ 2D Physics, Trigger and sprite based animations ✔ Coroutines ✔ Character Selection ✔ Upgrades System Player’s choice The player has a lot of options…